It’s been quite some time since I did any game programming work, but times are changing.
In December, I had to choose between two excellent job offers. One was working with OpenGL on train and truck simulators, and another was system engineering of real trains. The first job looked more in line with what I’ve done so far and was my initial pick. The second job required me to relocate to Wollongong and came with the promise of further opportunity – being able to continue my Masters, and a permanent position at the University.
It was a very hard choice – I have long wanted a permanent position, and it’s been difficult planning a family with only temporary contract work. Ultimately I selected the Wollongong position. A relocation is imminent although a date has not yet been given.
In terms of programming, I have recently commenced an Udemy course in learning Unreal Engine. I prefer Unreal to Unity (although they both are essentially the same thing) because Unreal is a more powerful tool, and I do have the knowledge required to leverage the most out of C++. It is not an egotistical thought – although my engine never really took off, it was a significant step, and my reading into collision detection, engine efficiency, shaders and so on, all are relevant.
At the moment, my broad plan is to finish this Udemy course, then the Blender courses that I bought years ago; with the advantage that I can port Blender models into Unreal engine straight away (At least, I believe so).
I think I will probably finish the Udemy course in 1-2 months, pending a delay while I move house. In any case, it will be good to have screenshots and videos on this blog once again.
So hopefully this is the last plain text one for awhile.