It’s been a busy year.
It seems like a very long time since I’ve updated this blog, nearly six months. That’s because I haven’t done any programming at home, and I can point to one culprit – the release of the World of Warcraft expansion. I’ve been appointed guild master of the group I have been playing with and this has taken up more time than I had anticipated.
Having had a six month break while I’ve been continuing to up-skill my programming at work has had an interesting side effect. When I looked through my code I could see that my programming style has changed, for the better.
I bought a new computer at the start of December. I’ve now moved the development environment over to VS 2015 and I’ve set up everything so it now builds and runs properly. This took only about an hour and a half of effort and I’ve just finished getting it running this morning, the last day of 2016. Way back at the start of this blog, it took me nearly a month, and many hard hours of frustration, getting OpenGL to work at all.
All this aside, I’m not satisfied that it took me six months to get back in to it. At Christmas, my younger cousin-once-removed showed me a bullet-hell-shooter he’d made in Visual Basic for his high school project. While not technically complex, it was significantly closer to a game than anything I’d made so far. I’m quite impressed with what he has done.
I’ve got much to reflect on it seems.
I hope all of you have a safe and relaxing New Year, and I’ll see you in 2017.