I’m continuing to follow the Blender and Unity tutorials. Thus far, there hasn’t been any Unity. Instead, I went to a conference last weekend that showcased Unity’s 3D, multiplayer, and advertising capabilities.
During the conference, we assembled a pre-existing game and reworked it for multiplayer. This was for the main part one of the tutorials I was intending to get around to on the main Unity web site, so getting it knocked out on the day was a bit of fun, too.
I have purchased some medium-to-advanced Blender training DVD’s, which cover the whole gamut of modelling – from how to use Blender, through to different textures (fur, cloth, metals, etc) and so on. These are next on the to-do list when I’ve finished the tutorial I’m currently working on.
The tutorial I’m following builds a game where you run around whacking rabbits with a sword. I didn’t feel right about this, so I’ve given the character more of a wooden stick instead. I feel like the eyes should be spaced further apart, as well.
There are some minor issues with the model that I will rework before advancing onwards. I am having troubles operating Blender with my existing mouse – Blender has a few quirks (one of them being that you can’t specify your own x-y-z axis, so I’m constrained to having Y coming up out of the page instead of Z) and it expects a 3 button mouse. I’ll need to get a new one. Alternatively, I do have a stylus, and I’m going to experiment using a stylus instead of a mouse at my next session.
This character is standing in this weird shape because I’m going to animate it. This is kind of a ‘default’ pose that rigging is supposed to start from.