Looks like I’m back to monthly updates. I’m still working full time, and will be doing so until the end of June. It’s likely my contract will be extended until the end of 2016.
I’ve been working on another set of Unity tutorials. This one conveniently started with a Blender tutorial, covering a topic I’d been wanting to get around to eventually – texture wrapping. I’ve previously applied textures to 3D planes, but never to 3D object.
This happy little psuedo-Easter Bunny/Pikachu was build in Blender. What makes it different from all the other Blender things I’ve done, is that the face is a texture, not separate model components.
The wire frame on the left represents the model as a series of vertices. I colour coded them while they were still on the rabbit to help me work out which piece belongs where. Then I opened up this wire frame image in Gimp and placed a transparent layer over the top of the wire frame. Then I simply coloured in the blocks, and applied these as a texture to the model.
I’ve run through the procedure a couple of times to make sure I’ve learned it, and I’m finding improvements every time. This rabbit model will eventually be a character in a simple 3D game that I’ll be building in Unity over the next few weeks.
Now that I’m able to perform texture wrapping, I’ll want to add this code to my engine. For now, though, I’m going to finish off this Unity tutorial (it’s a 300 page tutorial!) and upload the results somewhere in April.